![]() ![]() It's an incredibly compelling system and allows players to tailor each weapon for the exact situation. What's useful is you can compare colored bars for each of the four basic "stats" … or you can switch over to an incredibly detailed weapon stats comparison with a few dozen options that show exactly how the weapon is changing with different mod choices. A magazine of overpressure rounds will do more damage at the expense of being louder and adding more recoil. Swapping out parts is usually a tradeoff that you must make in accordance with however you are building the weapon.įor example, putting a suppressor on your sniper rifle will make it quieter and able to be heard at shorter ranges, but different suppressors may also increase the bullet drop of the weapon, reduce its damage, or make the aim swap more pronounced. For the most part, every weapon can have its barrel, grip, muzzle, scope, stock, and other elements changed out, and each category has a number of options to unlock. There are three workbenches in every level, one for each weapon type, and finding one unlocks additional modification parts for the related weapon type. Karl always brings a primary and secondary weapon as well as a handgun into the field, but this time around, the player can also swap out parts of them between missions and at various workbenches. On higher difficulty levels, this isn't present, and getting some of the long-range shot challenges that are available for each level will be quite the challenge on the "Authentic" difficulty. On the lower difficulty levels, emptying your lungs also slows down time and shows an indicator of where the shot will land, which also turns red if it will be a kill shot. The sniping system remains essentially unchanged from Sniper Elite 4, with the ability to adjust your weapon's zeroing and empty your lungs to stabilize your shot. It's a Sniper Elite game, so of course, you're going to do a fair amount of long-range marksmanship. Later on, you fight your way through environments such the grounds of a very large mansion, a secret U-boat base, or a rather large town with a dizzying amount of twisting alleyways and elevation changes. The very first mission is a landscape like what you'd imagine on the beaches of Normandy, with lots of hedgerows and clearly dug-in German emplacements. ![]() For this mission, Karl has been sent to the country to establish contact with the local resistance and get leads on a new Nazi secret weapon codenamed "Project Kraken." Through the game's 10 missions, Karl ends up sneaking and shooting his way through a variety of large areas. I'm not even mad that we're back in France in a World War II game. Sneaking around and sniping Nazis is an engaging as it ever has been, and Sniper Elite 5 leans into that just as strongly as it has in previous games in the series. Despite the new additions, the gameplay doesn't feel dramatically different, and I'm convinced that is a good thing. The X-ray kill cam has been tweaked, protagonist Karl Fairburne has some new traversal abilities, and you can now customize your weapons extensively. ![]() Granted, Sniper Elite 5 isn't without new trick shots of its own compared to previous games in the series. There's something to be said about nailing a formula and sticking to it. ![]()
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